Message from
flight777 at
Saturday, 18-Oct-14 03:28:32 GMTHi all,
Is it possible to use the Unreal streaming software with Google Chrome? I've been having alot of trouble using GT lately on Firefox, so I switched browsers. Chrome seems to work fine here, but so far I haven't figured out how to get the low-latency streams to work yet. Thanks for any help!
~David
(Flight777)
Message from
Ivo at
Monday, 20-Oct-14 20:58:10 GMTHi David,
It should work with Chrome just fine. Please try to re-install the Unreal Media plugin from
http://www.umediaserver.net/umediaserver/BrowsersPlugin.html
Hope this helps.
Ivo
Message from
JacobDuff at
Tuesday, 25-Nov-25 10:39:20 GMTIt’s interesting how Google Chrome and Unreal Player come together in delivering media-rich experiences. In my experience, Chrome's wide support for various web technologies complements Unreal Player’s capabilities for immersive content. However, one thing I’ve noticed is that performance can vary based on system specs, especially for high-res streaming. Has anyone experimented with different settings in Chrome (like adjusting the WebGL or media settings) to improve Unreal Player’s performance? I’d be curious to see if tweaking Chrome’s settings makes a noticeable difference!
Message from
NovaWard at
Wednesday, 26-Nov-25 07:42:27 GMTThis is an interesting topic. Chrome and Unreal Player serve very different purposes, but performance and compatibility can sometimes overlap, especially with media and web-based content. It’s always useful to share real-world experiences with how they handle playback and system resources.
Message from
selenalin at
Tuesday, 09-Dec-25 06:24:44 GMTChrome should work, but the stream can fail if a setting blocks real-time playback. You can try a few quick checks:
Enable hardware acceleration in Chrome.
Go to Settings → System → Use hardware acceleration. Restart the browser.
Allow site permissions for camera, mic, and autoplay.
Some low-latency streams need these to start cleanly.
Check flags for WebRTC if you changed any browser experiments.
Resetting them to default often fixes delays.
Disable extensions that filter traffic.
Ad blockers or privacy tools can break the stream handshake.
Clear cache and test an incognito window to rule out local issues.
If the stream still fails, the Unreal tool might use a codec or protocol Chrome blocks by default. The developers sometimes post updates about this, so it can help to check their notes for any Chrome-specific limits.